Strife: Legacy of the Eternals
Once more, conflict rages across the world of Aerim. You are one of the Eternals, a group of immortals forever waging war from the shadows. Call forth your champions to battle against those of your timeless foes. Harness the legacy of each champion’s deeds as they echo across time to empower the next. For the Champions of Aerim, this cycle continues, as it always has and always will. For the Eternals, there is only…strife.
Strife, a two-player strategy card game that plays in around an hour, is a game where you always know your opponent’s options. Aside from mastering the unique combo-creating gameplay of your champions, figuring out how to outmaneuver your opponent is where the true challenge lies.
Each player has the same hand of ten champions and will simultaneously play them as they fight over key locations throughout Aerim worth varying victory points. Each champion has a battle ability that’s triggered during battles and a legacy ability that can be used only while on top of the legacy pile. This creates an intricate latticework of strategy for the players as each champion must be considered for not only what he can do in the current battle, but for which ability he will add to the next.
Further impacting the critical decisions within the game is the Fatestone tie-breaking system. The Fatestone starts at a value of one, and whoever holds the Fatestone die loses all ties; that player may instead pass the stone to his opponent to claim a victory in that tie, but doing so raises the value of the Fatestone by one each time it is passed. At the end of the game, the player holding the Fatestone adds its final value to his victory point tally. Whichever player has the most victory points at the end of the game wins! Board Game Geek Page.
Strife: Shadows and Steam
The original Champions of Aerim have long since faded from memory. Technology has begun its slow and steady rise within civilization, while many still cling desperately to the magic of old. Astaria itself has grown into a vast, sprawling empire, yet rebellion is carried on whispers from deep within the shadows. The strength of steam could spark a revolution. But for the Eternals, the cycle continues as it always has. For them, there is only… strife.
Strife: Shadows and Steam is a stand-alone sequel to Strife: Legacy of the Eternals. Using the same core mechanics, Strife: SaS introduces new characters, abilities and a unique twist or two that will be sure to add a fresh take on this exciting game. This sequel is also fully compatible with the original game, so you can face off with champions of Aerim from different ages! Board Game Geek Page.
There is a great buzz of excitement throughout the halls of Kajan, the School of Life, as the High Council has announced a Trial of Nature’s Grace! When a group of apprentices show sufficient promise, a Trial is called. Over a period of three days the apprentices racing through the realms attempting to earn renown in the minds of their teachers, but most importantly in the eyes of the fantastic creatures. Each student is given an Amulet, allowed the same three spells, and start their travels with an identical group of creatures who aid them with magical energy and fantastic abilities.
The objective of Legendary Creatures is to win the trial and advance to the rank of Druid. Players do this with the aid of fantastic creatures who assist them in their quest for renown, whatever form it may take. An apprentice’s final rank in each elemental realm, renown earned through great feats, and expeditions to distant landmarks determines who becomes the next Druid!
Legendary Creatures is played over three days, each of which consists of AM, Afternoon, and PM turns. Players draw 4 creatures from their individual decks, then play 3 into their stable and send one on a solo expedition. Order and types of creatures determine initiative and resource generation for the round. Players then take turns selecting the realm they’d like to travel in, the resources they generate, and the spells they cast. This is repeated each portion of the day with a final expedition at the end of the PM portion. Ultimate leadership in each realm and via their expeditions reward victory points to determine the winner. Board Game Geek Page.
Book of Dragons
The deck features four copies of ten unique dragons, with no text or iconography on any of the cards. Games are played only by use of the artwork on the cards, making all games completely language independent. Book of Dragons will launch with 18 designer games by 16 different designers as well as some re-worked public domain games. My game is, Age of Dragons, a two player strategic battle game. Board Game Geek Page.