Category: IGS

Apr 14

Last Month in Games

So…remember when I said in the last edition how I had not forgotten about our little chats, and then I left you twisting in the wind for a month?  What I meant to say is that I have not forgotten about our little talks, and I am insanely busy!  While the insanely busy schedule is …

Continue reading »

Jul 09

Die Macher: First Impressions/ IGS Play Report

Die Macher, by Karl-Heinz Schmiel, is game in which 3-5 players each struggle to bring a 1980’s German political party to national dominance through a series of local elections, party growth, media manipulation, shaping public opinion, financial management, and other standard political machinations.  If that theme doesn’t set your world on fire than nothing will!  …

Continue reading »

Sep 21

Dominant Species IGS Play Report/First Impression

The most recent IGS session in which I participated involved the evolutionary struggle known as Dominant Species, by Chad Jensen.  During the game, 2-6 players take on the role of different animal types battling for supremacy in a primordial Earth heading into a new ice age.  The animals that can be played are:  Mammals, Reptiles, …

Continue reading »

Sep 12

Through the Ages: A Story of Civilization IGS Play Report/First Impression

On Saturday September 1 was this year’s first weekend session of the IGS.  The decision to play on Saturday was made because we knew that we were in for a marathon day.  On the menu was Through the Ages: A Story of Civilization (Hereafter referred to as TTA) , by Vlaada Chvatil, a game listed …

Continue reading »

Aug 30

IGS: Shogun Play Report/Review

During the last IGS session in which I participated we played Shogun, by Dirk Henn.  The game is set during the Sengoku period of Japanese history and 2-5 players take on the role of a daimyo with ambitions of becoming Shogun. In pursuit of this goal players will conquer provinces, construct buildings, see that their …

Continue reading »

Aug 26

First Impressions/IGS Play Report: Taj Mahal

Description Taj Mahal, by Reiner Knizia, is game in which 3-5 players take on the role of 18th century Indian princes attempting to gain influence by competing militarily, economically, religiously, politically, and socially for dominance.  Taj Mahal combines many of the most popular Eurogame mechanics including:  Auction/bidding, set collection, card drafting, network building, hand management, …

Continue reading »

%d bloggers like this: