Category Archive: General

Jul 18

The Story of Legendary Creatures: Part Two

In The Story of Legendary Creatures: Part One, I discussed how Ed and I came to work together and how this game came to exist as project. In Part Two, I will delve into aspects of design and development that took place over the last year and a half that helped make Legendary Creatures into …

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May 23

Dwarven Smithy: Kickstarter Recommendation

Dwarven Smithy is game for 2-4 players, from Flatworks Gaming, in which the players try to earn the most gold by selling minerals, runes, and gems, as well as powerful items they crafted from those resources.  Players must make the most efficient use of the limited space in their Workshop, Market, Apprentices, and Tool areas while also …

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Apr 29

Game Design: Family Think & Make Workshop

I recently gave a presentation about tabletop game design at Perry Meridian Junior High School as part of their series of Think and Make Workshops.  These events are run by their wonderful librarian, Leslie Preddy, and with the help of a few dedicated volunteers.  One of the school’s math teachers and resident gaming expert, Doc Rissel, also took part …

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Apr 13

How to Win New Games By Playing Like My Wife

What is the only thing better than trying out an exciting new tabletop game?  Winning the first time you try out an exciting new tabletop game!  “Easier said than done,” you might say.  After all, depending on the complexity of a game it can be quite challenging to form any sort of coherent strategy with …

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Apr 09

What’s New and What’s Coming.

Hello everyone!  It has been far too long since I have posted here, but that is all about to change.  I have not written as I have been giving a lot of thought over the past few months about the direction that I want to take with Life in Games.  When I started this site, I covered …

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Feb 15

How an Idea Becomes Reality

          During the most recent update the Strife: Shadows and Steam Kickstarter campaign, Jake from Vision 3 Games showed the process an idea goes through on its way to becoming a fully realized card.  Even as the game’s designer, I was not fully aware of how this worked and thought it was …

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