Category Archive: Design Diary

Jul 05

The Story of Legendary Creatures: Part One

The Kickstarter campaign for my third tabletop game, Legendary Creatures, will be launching on July 11th!  This Kickstarter represents the culmination of a tremendous amount of work and over a year’s effort by the crew developing this project for Pencil First Games.  We are a very small team, made up primarily of myself as the …

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Jan 24

Design Diary: Strife Shadows and Steam

        As readers of this blog know, I fulfilled my lifelong dream of becoming a published game designer in late 2014 when Strife: Legacy of the Eternals successfully funded on Kickstarter.  That story was told in two posts which can be read by following these links: Part 1 and Part 2. This is the continuation …

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Oct 08

Wife In Games Guest Post: Wife on Strife

Chris (who will henceforth be known as HAMMY) and I were celebrating our 5th wedding anniversary with a magnificent long weekend trip to Bolongo Bay Resort, St Thomas, Virgin Island on September 13, 2013 and that is when this new game adventure began. Before I go any further, let me tell you that other than …

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Sep 25

Design Diary For Strife: Part 2

With the Kickstarter for Strife:  Legacy of the Eternals just around the corner (Oct 1st. Yes shameless plug!) it seemed as though I should get around to writing the second installment of my design diary.  After all, there is nothing like an impending deadline to get the juices flowing!  For those of you who missed …

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Jun 15

Design Diary For Strife: Legacy of the Eternals Part 1

As many of you are aware, I signed to have my first game, Strife:  Legacy of the Eternals published by V3G via Kickstarter this fall.  This is the fulfillment of a life-long dream, and I would be lying if I said that I am not excited!  What many of you may not know is the …

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Sep 24

Design Diary #6

It has been quite awhile since I have the chance to work on The Realm.  I have been in a bit of holding pattern as I develop the variable family powers and family specific castle actions I discussed in the last post.  In addition, I simply have not had the opportunity to get any playtesting …

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