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Sep 15

Play Report for Strife: Legacy of the Eternals

Hello everyone…Obviously I have been working hard to prepare Strife for the upcoming Kickstarter Oct 1st, but interestingly enough, this has not translated to playing a great deal as of late.  Last night, I finally had the chance to play the standard game for the first time since Gen Con with my friend and lead playtester on Strife, Nick Garwood.  This is my attempt at providing a rundown of the action.

 

Here are some pictures of the champions and locations to help you follow along:

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Pre-Game

Location Spread running from the current location towards the draw pile:

Tower of the Arcane (2)

The Endless Green (1)

Cathedral of Light (2)

Nick is notorious for trying to pull off the Barbarian’s Legacy ability for the bonus Vp and I wanted to try giving him a taste of his own medicine this game.  It is easiest to accomplish this on medium to low value locations and this spread seemed like an ideal opportunity to lay the ground work for my plan.  I chose the relatively safe start of the Monk as my initial Legacy Champion (LC) and the Barbarian as my initial Battle Champion (BC).  Upon the reveal, Nick was shown to already be up to his old tricks as he showed the Barbarian as his LC and the Ranger as his BC.  Obviously hoping to catch me playing a small champion and get the Barbarian’s bonus on the very first play.  This gave him the Fatestone and Round One began.

Round One

Tower of the Arcane (2)/ The Endless Green (1)/Cathedral of Light (2)
Chris:  BC: Barbarian (9) LC:  Monk (0) Total Power: 9
Nick: +1Vp BC: Ranger (5) LC: Barbarian (9) Total Power 5

I won the battle for 2 vp.

The Endless Green (1)/ Cathedral of Light (2)/ Pit of Souls (1)
Chris: 2pts BC: Ranger (5)  LC: Barbarian (9) Total Power 5
Nick: 0pts +1VP BC: Paladin (4)  LC: Ranger (5) Total Power 4 + 2=6

I guessed correctly that he would play a lower powered champion, but forgot to consider him using his Range to relocate the battle to the Cathedral of Light and use the Paladin’s terrain bonus to win 6 to 5.

Pit of Souls (1)/ The Endless Green (1)/ Ravager’s Wastes (1)
Chris: 2pts BC: Paladin (4)  LC: Ranger: (5) Total Power:  7
Nick: 2pts +1VP BC: Wizard (3)  LC: Paladin (4) Total Power: 3

The Paladin returned my Ranger whose Battle Ability prevented the activation of Nick’s Wizard’s and also uncovered my Barbarian for his Legacy Ability.  This allowed me to win the battle and earn the +3 Vp bonus.
*Note for whatever reason Nick forgot to activate his Paladin’s Legacy Ability to force a tie.

The Endless Green (1)/ Ravager’s Wastes (1)/ Temple of Shin Ti Lal (4)
Chris: 6pts BC: Assassin (2) LC: Paladin (4)  Total power: 13
Nick: 2pts +1VP  BC: Knight (8) LC: Wizard (3) Total Power:  15

Nick used his Knight to move the Battle to Shin Ti Lal.  I flipped the Assassin to return the Paladin to return the Assassin to return the Ranger and got to 7 power in play.  Nick used his Wizard’s legacy to set aside his Warrior (7) to reach a total power of 15.  My Assassin’s Legacy Ability added +6 to my total, but I fell short 13 to 14 and he won the 4Vp.

The Endless Green (1)/ Ravager’s Wastes (1)/ Shadow Keep (2)
Chris: 6pts BC: Necromancer (1) LC: Paladin (4) Total Power 6
Nick: 6pts +1VP BC: Druid (6)  LC:  Knight (8)  Total Power 6

The outcome was a tie.  Nick passed me the Fatestone at a value of 2VP to earn the 1Vp from the battle.  His Knight’s Legacy Ability advanced he face-up locations to by one with the battle ending at the Ravager’s Wastes and Baladon’s Rock being revealed.

Shadow Keep (2)/ Baladon’s Rock (3)/ Nethil Yara (3)
Chris: 6pts +2VP BC: Druid (6)  LC: Necromancer (1) Total Power 6+2=8
Nick: 7pts BC: Monk (0)  LC: Druid (6) Total Power 6
I used the Druid to poison Nicks Legacy with his Barbarian effectively negating his Legacy Phase.  His Monk copied my Durid’s power of 6, but I used the Necromancer’s Legacy to fetch the Ranger, and used his Legacy to rearrange the locations to make the battle take place at Nethil Yara.  Thus I added +2 power to the Druid for her terrain bonus and won the battle.

Baladon’s Rock (3)/ Shadow Keep (2)/ Kingdom of Astaria
Chris: 9pts +2VP BC: Warrior (7) LC: Druid (6) Total Power 7
Nick: 7pts BC: Assassin  LC: Monk  Total Power 13
Due to Nick using his Assassin to flip with his Monk, there was no way I could win the battle.  As such, I used the Druid’s Legacy to exchange Baladon’s Rock with The Pit of Souls from the discard pile as to mitigate my loss and have Nick only gain 1VP.

Shadow Keep (2)/ Kingdom of Astaria (3)/ The Endless Green (1)
Chris:  9pts +2VP BC: Knight (8)  LC: Warrior (7)  Total Power 8
Nick: 8pts  BC: Necromancer (1) LC: Monk (0)  Total Power 7
Despite his Necromancer growing to a power of 9, I won the battle 8 to 7 because my Warrior’s Legacy reduced his power by two at the Shadow Keep.

Round 2

Kingdom of Astaria (2)/ The Endless Green (1)/ Nethil yara (3)
Chris: 11pts +2VP  BC: Warrior (7) LC: Wizard (3)  Total Power 7
Nick: 8pts  BC: Assassin (2)  LC: Warrior (7)  Total Power 13
My decision here was a rough one.  I did not expect Nick to play his Assassin here and it cost me points and position.

The Endless Green (1)/ Nethil Yara (3)/ Temple of Shin Ti Lal (4)
Chris: 11pts +2VP  BC: Knight (8)  LC:  Warrior (7)  Total Power 7
Nick: 11pts  BC:  Ranger (5)  LC:  Warrior (7) Total Power 3
I used the Knight’s Battle Ability to move the battle to the Temple of Shin Ti Lal. In one of the rare cases where it is better to lose a tie, the fact that Nick had to declare his Warrior’s Legacy first allowed me to undermine his use of the Warrior as his champion by doing the same with mine and won the battle 7 to 3.

[b]*Note[/b] The Warrior’s Legacy Ability has been altered slightly in the most recent version and we were playing with the older version.  However, the outcome would have been the same with me winning the battle either way.

The Endless Green (1)/ Nethil Yara (3)/ Pit of Souls (1)
Chris:  15pts: +2Vp  BC: Monk (0)  LC: Knight (8) Total Power 6
Nick: 11pts  BC: Druid (6)  LC: Ranger (5) Total Power 6+2=8
I used the Knight to advance the locations as I knew he was going to use the Ranger to rearrange the display with the battle ending at Nethil Yara.  I hope this would offer me better options for the next turn and the Ravager’s Wastes was revealed.  He did have us fight at Nethil Yara and won the 3Vp due to the +2 power from the Druid’s terrain bonus.

Ravager’s Wastes (1)/ Pit of Souls (1)/ Tower of the Arcane (2)
Chris:  15pts +2  BC: Paladin (4)  LC:  Monk (0) Total Power 9
Nick:  14pts  BC: Barbarian (9) LC:  Druid (6) Total Power 9
After using our Legacy Abilities to change locations, the battle ended in a tie with me passing the Fatestone as a 3 and taking the 1Vp.

Shadow Keep (2)/ Cathedral of Light (2)/ Tower of the Arcane (2)
Chris: 16pts BC:  Barbarian (9)  LC: Paladin (4)  Total Power 9
Nick: 14pts +3  BC:  Wizard (3) LC: Barbarian (9) Total Power 12
Nick used the Wizard’s Battle Ability to raise his power to 12.  However, my Paladin’s Legacy Ability made the battle a tie.  He gave me the Fatestone as a 4 to win the battle and take the 2Vp.

Tower of the Arcane (2)/ Baldon’s Rock (3)/ The Endless Green (1)
Chris: 16pts +4 BC: Assassin (2)  LC: Barbarian (9)  Total Power 2
Nick: 16pts  BC: Monk  (0)  LC: Wizard (3)  Total Power 3
Nick used the Monk copying my Assassin which I chose not to switch, as he would win anyway, and used his Wizard’s Legacy (set aside the Necromancer (1)) to win 3 to 2 and take the 3 Vp.

Baladon’s Rock (3)/ The Endless Green (1)/ Ravager’s Wastes (1)
Chris: 16pts +4VP BC: Druid (6) LC: Assassin (2)  Total Power 12
Nick: 19pts  BC: Paladin (4) LC: Monk (0) Total Power 15
Nick returned his Monk with the Paladin and uncovered his Wizard in the Legacy Pile to use its ability again.  This time pitching the Knight and returning both the Knight and Necromancer from his set-aside pile to his hand when it was emptied.

Chris: 16pts +4  BC: Necromancer (1) LC: Druid (6) Total Power 9
Nick: 21pts  BC: Knight (8)  LC: Paladin (4) Total Power 8
Nick’s Paladin in the Legacy Pile makes my victory into a tie.  I use the Druid to bring back the Temple of Shin Ti Lal (4) and give him the Fatestone at 5Vp.  A dangerous play this late in the game.

Round 3

The Endless Green (1)/ Temple of Shin Ti Lal (4)/ Kingdom of Astaria (3)
Chris: 20pts  BC: Barbarian (9) LC: Ranger (5) Total Power 9
Nick: 21pts +5  BC: Warrior (7) LC: Necromancer (1) Total Power 7

Temple of Shin Ti Lal (4)/ Kingdom of Astaria (3)/ Ravager’s Wastes (1)
Chris: 21pts  BC: Assassin (2)  LC: Barbarian (9)  Total Power 9
Nick:  21pts +5 VP BC: Assassin LC: Warrior (7)  Total Power 13
Bad time to Assassin first.  Nick goes second and his Warrior’s  Battle Ability shuts off my Assassin’s Legacy giving him the 4VP win.

Kingdom of Astaria (3)/ Ravager’s Wastes (1)/ Cathedral of Light (2)
Chris: 21pts BC: Paladin (4)  LC: Barbarian (9) Total Power 12
Nick: 25pts +5VP BC: Monk (0) LC: Warrior (7) Total Power 7
Nick use of his Warrior as champion was no match for my returned Barbarian and Paladin combo with an Assassin left on top of the Legacy.

Ravager’s Wastes (1)/ Cathedral of Light (2)/ Shadow Keep (2)
Chris: 24pts BC: Knight (8)  LC: Paladin (4)  Total Power 8
Nick: 25pts +5  BC: Knight (8)  LC: Monk (0) Total Power 8
Forcing the tie with our dueling Knights left Nick with no choice but to give me the point as he could not afford to pass the Fatestone back.

Cathedral of Light (2)/ Shadow Keep (2)/ Tower of the Arcane (2)
Chris: 25pts BC: Wizard (3)  LC: Knight (8)  Total Power 11
Nick: 25pts +5  BC: Wizard (3)  LC: Knight (8)  Total Power 11
Another tie, and now Nick is starting to worry. We both know he cannot pass the Fatestone back and I am trying to lean on that advantage to overcome his lead.  We both know it is going to be super close!  As Nick realized it would be a tie again, her chose to use his Knight’s legacy ability to cycle under the Cathedral of Light.

Tower of the Arcane (2)/ Pit of Souls (1)/ Baladon’s Rock (3)
Chris: 27pts  BC: Druid (6)  LC: Wizard (3) Total Power 6
Nick: 25pts +5 BC: Druid (6) LC: Wizard (3) Total Power 6
Another tie, and the plot thickens!

Pit of Souls (1)/ Baladon’s Rock (3)/ Cathedral of Light (2)
Chris: 29pts  BC: Warrior (7) LC: Druid (6) Total Power 7
Nick: 25pts +5  BC: Barbarian (9) LC: Druid (6) Total Power 9
I had to shut off his Druid with my Warrior to prevent him from recycling a different location, and I hoped he would play his Ranger.  If this set of events occurred I would be setting my self up with Baladon’s Rock as the final battle with my Warrior as the Legacy.  Unfortunately, he played his Barbarian and took the battle straight up.

Baladon’s Rock (3)/ Cathedral of Light (2)
Chris: 29pts  BC: Necromancer (1) LC:  Warrior (7)  Total Power 9
Nick: 26pts +5 BC: Paladin (4) LC:  Barbarian (9) Total Power 9
Nick used his Paladin  to return the Barbarian to play making his Power 9, but more importantly this uncovered the Druid.  He used the Druid’s legacy ability to switch the location to the Ravager’s Waste which is only worth 1vp.  Although I won the battle, he reduced my vp causing me to fall one short!

The final score:
Chris: 30pts
Nick: 26pts +5

It was a great game that was as close as can be!  Perhaps it was a mistake to give him the Fatestone back when it was worth 5pts, but it is always hard to tell at that point.  I dominated the third round, but he managed to undermine the amount of points I earned through careful use of mobility based abilities even though he could not prevent me from winning the battles.  Another awesome game that came down to the very last battle, separated by just one VP!

PS:  I won the next game, but we were not recording the plays!  But that, is another story…

The Strife:  Legacy of the Eternals Kickstarter is now live!  If you are interested in backing it, or just learning more, click on the widget below.  Thanks for your support!

 


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