For those of you that may have been wondering, or betting, I am not dead. I know it would be hard to tell based on the amount of content I have produced over the last month, but that is all about to change. For sometime now, I have been teasing a big announcement regarding the game I designed tentatively known as, “Legacy Wars.” After a number of weeks of hinting at big news without being able to go public, I decided to put off further posts until it was official! It is now official…The game formally known as Legacy Wars is now being published by V3G under the name, Strife: Legacy of the Eternals! Yes, that is correct, I can now remove the aspiring from “aspiring game designer” when I describe myself! I assure you, the content drought is over, first up is the V3G press release.
What’s Next from V3G? Strife: Legacy of the Eternals.
Once more, conflict rages across the world of Aerim. You are one of the Endless – a group of immortals forever waging war from the shadows. Call forth your champions to battle against those of your timeless foes. Harness the legacy of each champion’s deeds as they echo across time to empower the next. For the Champions of Aerim, this cycle continues, as it always has and always will. For the Endless, there is only… Strife.
V3G is proud to announce the next game in our catalog, Strife: Legacy of the Eternals, by Christopher Hamm.
Strife is a 2-player strategy card game that plays in around an hour. It’s a game of perfect information, where you will always know your opponents options. Aside from mastering the unique combo-creating gameplay of your champions, figuring out how to outmaneuver your opponent is where the true challenge lies.
Each player has the same hand of 10 champions, and will simultaneously play them as they fight over key locations throughout Aerim worth varying victory points. Each champion has a battle ability, triggered during battles, and a legacy ability, which can be used only while on top of the legacy pile. This creates an intricate latticework of strategy for the players, as each champion must be considered for not only what he can do in the current battle, but for what ability he will add to the next.
Further impacting the critical decisions within the game is the Fatestone tie breaking system. The Fatestone starts at a value of one, and whoever holds the Fatestone die loses all ties. However, that player may instead pass the stone to his opponent to claim a victory in that tie, but doing so raises the value of the Fatestone by one each time it is passed. At the end of the game, the player holding the Fatestone adds its final value onto their victory point tally. Whichever player has the most victory points at the end of the game, wins!
Tense gameplay, agonizing decisions, and dynamic ability combinations all combine to make Strife a truly exciting addition to any gamer’s collection.
Game design and development began in October, and graphic design, artwork and internal playtesting are all currently ongoing. V3G will be releasing a playtest copy of Strife to backers of its first game, IncrediBrawl, this June, and will hopefully be debuting a “Preview Edition” at this year’s GenCon. Strife is currently slated for a late-fall Kickstarter campaign aimed at creating the final publication version of the game.
Interested in meeting Chris, the brains behind Strife? Then check out his gaming-related blog at lifeingames.com, where’s he posted several articles about the development process behind Strife, as well as many other bits of board game goodness.
Stay tuned for droves of original content, as I go back through my “Last Week In Games” posts and reconstruct a proper design diary, as well as new articles detailing all of the playtesting and development action that has been going on during the last several weeks! It is good to be back!